Module beamui.core.linalg
Linear algebra: vectors and matrices.
Import line
import beamui .core .linalg;
Functions
Name | Description |
---|---|
crossProduct(a, b)
|
Cross product of two Vec2 is a scalar in Z axis |
crossProduct(a, b)
|
3D cross product |
dotProduct(a, b)
|
Dot product (sum of by-component products of vector components) |
intersectVectors(p1, dir1, p2, dir2)
|
Find intersection point for two vectors with start points p1 , p2 and normalized directions dir1 , dir2 .
|
triangleNormal(p1, p2, p3)
|
Calculate normal for triangle |
Structs
Name | Description |
---|---|
Mat2x3
|
Row-major 2x3 floating point matrix, used for 2D affine transformations. Zero by default. |
Mat4x4
|
Row-major 4x4 floating point matrix. Zero by default. |
Vector
|
2-4-dimensional vector |
Aliases
Name | Type | Description |
---|---|---|
Vec2
|
Vector!(float,2)
|
|
Vec2d
|
Vector!(double,2)
|
|
Vec2i
|
Vector!(int,2)
|
|
Vec3
|
Vector!(float,3)
|
|
Vec3d
|
Vector!(double,3)
|
|
Vec3i
|
Vector!(int,3)
|
|
Vec4
|
Vector!(float,4)
|
|
Vec4d
|
Vector!(double,4)
|
|
Vec4i
|
Vector!(int,4)
|