Function triangleNormal
Calculate normal for triangle
Vector!(float,3)
triangleNormal
(
Vector!(float,3)
p1,
Vector!(float,3)
p2,
Vector!(float,3)
p3
) nothrow @safe;
Vector!(float,3)
triangleNormal
(
ref float[3] p1,
ref float[3] p2,
ref float[3] p3
) nothrow @safe;